Halo Wars Strategy - Advanced UNSC

USER SUBMITTED: Hornet Rush

I like Forge for a Hornet Rush strategy, because he starts with Heavy Supply Pads. This strategy will work best aganst an enemy that concentrates on vehicles, or if you need to cover lots of ground or difficult terrain. For instance, on Docks, this strategy is great to sneak over the wall that seperates your bases for a surprise attack. First build 4 Supply Pads, and Turrets if you need to counter a Rush. Send your Warthog to gather supplies and scout. Next, build 2 Reactors, followed by an Air Pad. Then, upgrade all of your Supply Pads, and start pumping out Hornets. At some point, upgrade your Hornets. Once you have at least 10 upgraded Hornets, attack. This strategy only works if you can surprise your enemy with a bunch of aircraft. If he properly scouted you and is anticipating lots of aircraft, then he will build build Anti-Aircraft Turrets and Wolverines or Vampires. So it may be a good idea to lock your base to conceal your Hornets, or you ca!
n move them to a discrete location where they won't be discovered.

SUBMITTED BY: Cigs_R_Cool

USER SUBMITTED: 3 v 3 Sling Shooting

Among the less commonly used techniques of players is the "Sling-Shooting" strategy. If you're entirely unfamiliar with the term, it involves one or two players "boosting" another with resources and other general assistance. Two of my friends and I have elaborated on this to the extent of what we consider a nearly flawless strategy. 

Firstly, you'll want two of your players to be Forge and the other be the Arbiter. Now, keep in mind that this plan loses its efficiency on Fort Deen, as it has no garrisonable reactors. This in mind, each player needs to be skilled with the leader they've chosen in the event that Fort Deen is the map of play. Your best chances lie with Exile, as it has two garrisonable reactors. 

Two of the players build Heavy Supply Pads (standard with Forge) on every one of their first five Base Sockets. While doing this, they should, as always, be scouting for Supply Crates/scouting enemy bases to get an idea of what they're doing. The person playing as the Arbiter needs to immediately get the Arbiter's Suicide Grunts and begin to capture however many garrisonable reactors your team has available. Once the Covenant player has captured the reactor(s), it's a short waiting game until the other players have given him the necessary recourses to begin building a Scarab. 

Now, immediately after hearing the word Scarab, you'll likely suspect this to be a weak strategy due to its length and the players' vulnerability. Hopefully, your mind will change when I tell you that our best time for beginning construction of the Scarab is 3 minutes flat. After that's begun, the Forge players need to start defending themselves. One should focus on Forge's Cyclops unit. These make excellent accomplices to the Scarab, as they can heal it whilst it's being attacked. The other Forge player is basically free to build what he pleases. That player is usually myself, and I like to focus on units to defend our bases back home while they attack. Cobras+Wolverines (especially if you're playing against at least one Anders)+Hornets are an instant success. Remember that Hornets are useful for their sheer maneuverability. Instead of lining all your units up against the enemy's, fly your Hornets behind their units, and pin 'em down from both sides. 

Well, that's the bulk of it, but check out a few suggestions/reminders.

- This plan will NOT work if the enemy Warthog rushes you. That's a cheap tactic I personally despise, but it happens. Speed is the key with this Strategy. 

-  DON'T STOP AT ONE! The Covenant player still controls those Reactors, and needs to exploit that saved cash. Build another! 

- I love this strategy because it relies on something besides simple unit building. Remember that it can be perfected, and time yourself to see how quickly you can do it. Try to beat 3 minutes! 

- On Exile, make sure you capture second bases. It is essential that you DON'T capture the one(s) closest to your base. Build one beside one of your friend's bases so that the enemy cannot take out a single player all at once. 

- On Frozen Valley, you have but one Garrisonable Reactor. Expect it to take a little longer. Our quickest time here is 3.5 minutes. 

- Both Forge players should keep enough resources stockpiled to use their leader powers. This is rarely noticed, but your heal power will NOT work, if the unit/building is being attacked at that time. That's why the Cyclops units are the perfect match for the Scarab. However, you can still use your leader powers to Heal the Scarab whenever needed. 

- If need be, both Forge players should assist the Scarab. The quickest way to lose it is for it to be surrounded by Hawks or ODSTs. 

- If perfected, the fight should be over the minute the Scarab steps on the field. 

Hope this helps someone out there. It's a time-tested strategy, and it's certainly a lot of fun. Enjoy! 

SUBMITTED BY: beingTOOnosey 

USER SUBMITTED: Professor Anders Rush: Plan B

I like to use Professor Anders because I like her special ability to upgrade half-price and half time.  I upgrade my base to fortress and build 3 Supply Pads, 2 Reactors, a Barracks, and a Field Armory. Once I upgraded my Supply Pads and sent my Warthog to scout, I lock down my base. Usually the enemy has already scouted my base and realized that I'm going for big upgrades. So I research the Chain Gun, New Blood, RPG ability, Medium Turret (I also build Turrets and upgrade them), Adrenaline, Reserves, Medium Cryobomb, and Focusing Lens. I then produce 3 Spartans, about 15 Marines and 5 Gremlins. I have Marines for basic aircraft, Gremlins for basic vehicles, and Spartans to steal any vehicle I can't handle. This strategy results in a victory about 80% of the time. 

SUBMITTED BY: RushAllDay 

USER SUBMITTED: Counter-Scorpion strategy

I use Captain Cutter for a counter to a Scorpion Boom strategy, because he has upgraded bases and ODSTs.   Start by building a Barracks and 8 Supply Pads.  Quickly produce 4 Marines and capture a 2nd base.  Use your new base to build 2 Reactors, a Field Armory, and 5 Supply Pads.  Purchase as many upgrades for your Marines as possible; then capture a 3rd base and build 3 Vehicle Depots and 5 Supply Pads.  As you go, upgrade your Supply Pads.  You should aim to accomplish all of these goals within 12 minutes.  Now use 2 of your 3 Vehicle Depots to produce 6 Cobras, and your other Vehicle Depot to produce 6 Wolverines.  Then upgrade your Wolverines first, and your Cobras second, which should take about 5 minutes if you have upgraded Reserves.  This is a lethal strategy--Cobras will crush any vehicle, including Grizzlies, and Wolverines will destroy aircraft with ease.  Finally, ODSTs can be used to provide excellent frontlines for your Cobras and Wolverines. Cobras tend to be underused, as many UNSC players produce Scorpions instead. 

SUBMITTED BY: Paper_2_Your_Rock

USER SUBMITTED: Plan B

I was playing a match earlier today on DOCKS as Captain Cutter against someone playing as Arbiter using a Scarab Boom Strategy.  I was able to destroy his 2 bases, but 2 seconds before the 2nd one blew-up, a Scarab came out and crushed my army.  I retreated with my small remaining army.  Then I decided to try and counter-attack and destroy his new base before it was complete.  That was my big mistake.  I should have pulled back and resupplied my army; instead I walked into an ambush and lost my last units.  By the time he had a new base, his Scarab was already knocking down my door and blowing up my 3 bases.  I should have taken a new base in the corner where I wouldn't have been found.  However, I was able to survive by running a Warthog back and forth around the map building new bases and recycling old bases before his Scarab could destroy them. This strategy was faster than his Scarab and I stood a fighting chance, but I spent my last supplies poorly and eventually lost.  I learned that you need to have a PLAN B, always take a remote base that will remain secret.  Also, a MAC Cannon will reflect off of a Covenant Shield Generator Protected Building.  When I blasted his Temple that was protected by a shield, the blast simply reflected off the building and killed my nearby Flamethrowers.  So only use your MAC Cannon against enemy targets that don't have a shield. 

SUBMITTED BY: Never_Surrender 

USER SUBMITTED: Professor Anders Team Player Strategy

DISCLAMIER!! Do not use this strategy if you are playing a 1v1.  It is a bad idea because all your opponent has to do is make anti-air weapons and you’re screwed.  This strategy is meant for use in a 3v3 or 2v2.  Make sure that your partners don’t also focus on producing aircraft. Good luck and Happy Halo Wars.

First build 3 Supply Pads, a Reactor, and a Barracks.  Then upgrade your Base and build another Reactor and Supply Pad.  As soon as your Barracks is done, produce 3 Spartans.  Meanwhile, get the Chain Gun upgrade and take over a second or third Base (if you claim a 3rd Base, then use it only for Supply Pads); on the second Base, build 3 Heavy Supply Pads, a Field Armory, another Heavy Supply Pad, and 2 Air Pads.  Meanwhile, you should upgrade all of your Supply Pads at your first Base, and upgrade to 4 Reactors.  Once all of your Bases are complete, produce 3 Hornets and put your Spartans inside them.  You should use 1 Air Pad to upgrade the Hornets to Hawks, and the other to produce Hornets/Hawks (make sure that you are getting your upgrades, excluding Adrenaline, at the Field Armory during this time as well).  After you have all the upgrades, recycle the Field Armory and build a Supply Pad.  After you have Hawks, just keep producing them until you have about 20, and make sure all of your Bases have upgraded Turrets and Heavy Supply Pads.  Now it is finally time to attack.

SUBMITTED BY: xXDoctortranXx

USER SUBMITTED: Captain Cutter Team Player Strategy

DISCLAMIER!! Do not use this strategy if you are playing a 1v1.  It is a bad idea because all your opponent has to do is make anti-air weapons and you’re screwed.  This strategy is meant for use in a 3v3 or 2v2.  Make sure that your partners don’t also focus on producing aircraft. Good luck and Happy Halo Wars.

First build 3 Supply Pads, a Reactor, and a Barracks.  Then upgrade your Base and build another Reactor and Supply Pad.  As soon as your Barracks is done, produce 3 Spartans.  Meanwhile, get the Chain Gun upgrade and take over a second or third Base (if you claim a 3rd Base, then use it only for Supply Pads); on the second Base, build 3 Heavy Supply Pads, a Field Armory, another Heavy Supply Pad, and 2 Air Pads.  Meanwhile, you should upgrade all of your Supply Pads at your first Base, and upgrade to 4 Reactors.  Once all of your Bases are complete, produce 3 Hornets and put your Spartans inside them.  You should use 1 Air Pad to upgrade the Hornets to Hawks, and the other to produce Hornets/Hawks (make sure that you are getting your upgrades, excluding Adrenaline, at the Field Armory during this time as well).  After you have all the upgrades, recycle the Field Armory and build a Supply Pad.  After you have Hawks, just keep producing them until you have about 20, and make sure all of your Bases have upgraded Turrets and Heavy Supply Pads.  Now it is finally time to attack.

SUBMITTED BY:Jagged Furii

 


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