Halo Wars Strategy - Rush Strategy  

This Halo Wars strategy is used when the player tries to build an army, large in number but without upgrades, as quickly as possible.  Once you have such an army, you Rush it over to the opponent base and attack with a strategy, not at random.  You should focus your Halo Wars strategy on: First, killing your opponent’s army; Second, destroying his Turrets and or Shield Generator; Third, demolishing his vital buildings (Reactor, Temple, Barracks, etc.); and Finally, finishing him off by blowing up his main base.  The Rush Halo Wars strategy will very effective for any Covenant player, and can also be effective for a UNSC player if executed properly.  Be Cautious; if your Rush strategy fails, it will be very difficult to recover and eventually win the Halo Wars match.  Also, a Rush Halo Wars strategy will most likely fail against a Turtle strategy, but can be devastating to a Boom strategy. 

USER SUBMITTED: Jackal/Hunter Rush

This strategy is great against most UNSC players, but is vulnerable to any strategy that focuses on aircraft, because Jackals and Hunters suck against aircraft. So make sure to scout your enemy to avoid an aircraft ambush. Start by building Warehouses at all but 2 sites. Send your ghost to gather supplies and scout your enemy. If you're afraid of an enemy Rush, then build Turrets; otherwise, buid a Temple. Next, upgrade your Warehouses and build a Hall. Then start producing Jackals and Hunters (you should build about twice as many Jackals as Hunters). Once you have about 8 Jackals and 4 Hunters, send your Leader to the enemy base to teleport your army. Don't forget to set your Global Rally Point to the teleporter, and keep producing infantry. When you attack, make sure to use your Jackals to kill infantry, Hunters to kill vehicles, and your leader for initial support then to destroy key buildings.

SUBMITTED BY: HA_I_Beat_U

Arbiter Rush Strategy:

To execute this Halo Wars strategy, your starting build order should be Temple, Warehouse, Warehouse, upgrade Arbiter, Warehouse, upgrade Arbiter, build Suicide Grunts, and Warehouse.  Once you have upgraded the Arbiter and have enough Suicide Grunts, a good Halo Wars Strategy will require you to quickly Rush your opponent before he can build adequate defenses.  A good Halo Wars strategy will take advantage of the Arbiter’s special Power to kill opponent units.  A good Halo Wars Strategy will require you to ALWAYS teleport the Arbiter back to your base before he is killed.  The goal of this Halo Wars strategy is to inflict an early blow to your opponent, so that he can never fully recover. 

USER SUBMITTED: Arbiter Rush

Build Order = Warehouse, Temple, Warehouse, Hall, Warehouse. Take your Ghost to their base and start collecting supplies as well as looking to see what they are building. By this time your Arbiter should be coming out of your base and you will use him to quickly gather the supplies around your base. Now look your opponents build order. Are they Anders with reactors and supplies? Hogs. Forge with a vehicle depot? Grizz. Just build the counter of what your oppenent builds. So when you see the hogs or grizz trying to be built, go back to your base and start training Hunters. If they have an elephant or barracks built go for the Jackles. You will be able to overwhelm him in no time. One last thing. Send your Arbiter to their base and start attacking it while leaving your counter units at your base. Most players will think about sending all their units to your base to take it out before you can take out theirs, only to run into your counter units. Then once they are dead send them through the tele and destroy their base. Scout, Adapt, Change.

SUBMITTED BY: kY dAFO

Brute Chieftain Rush Strategy:

To execute this Halo Wars strategy, your starting build order should be Temple, Warehouse, Warehouse, upgrade Brute Chieftain, Warehouse, upgrade Brute Chieftain, build Brutes, and Warehouse.  Once you have upgraded the Brute Chieftain and have enough Brutes, a good Halo Wars Strategy will require you to quickly Rush your opponent before he can build adequate defenses.  A good Halo Wars strategy will take advantage of the Brute Chieftain’s special Power to kill opponent units.  A good Halo Wars strategy will require you to ALWAYS teleport the Brute Chieftain back to your base before he is killed.  The goal of this Halo Wars strategy is to inflict an early blow to your opponent, so that he can never fully recover. 

USER SUBMITTED: Brute Rush

Immediately build a Temple and send your Chopper to gather supplies. Then build 3 Warehouses. As soon as your Leader is ready, send him and the Chopper to your opponent’s base. First kill his units, and then destroy his key buildings. Meanwhile, set your global rally point to your teleporter, and keep producing Brutes. This strategy works best against a player that spends too much money on upgrades, instead of units. However, this strategy is weak against a good Turtle, so make sure that you aren't sending your Leader into an ambush.

SUBMITTED BY: HouDannY213

Prophet of Regret Rush Strategy:

To execute this Halo Wars strategy, your starting build order should be Temple, Warehouse, Warehouse, upgrade Prophet of Regret, Warehouse, upgrade Prophet of Regret, build Elite Honor Guards, and Warehouse.  Once you have upgraded the Prophet of Regret and have enough Elite Honor Guards, a good Halo Wars Strategy will require you to quickly Rush your opponent before he can build adequate defenses.  A good Halo Wars strategy will take advantage of the Prophet of Regret’s special Power to kill opponent units and buildings.  A good Halo Wars strategy will require you to ALWAYS teleport the Prophet of Regret back to your base before he is killed.  The goal of this Halo Wars strategy is to inflict an early blow to your opponent, so that he can never fully recover. 

Captain Cutter Elephant Rush Strategy:

To execute this Halo Wars strategy, your starting build order should be Elephant, Supply Pad, Supply Pad, Supply Pad, Supply Pad.  While you are building the Supply Pads, a good Halo Wars strategy will require you to move the Elephant to a discrete location, where you can produce infantry unharmed.  Once you have produced enough infantry, a good Halo Wars Strategy will require you to quickly Rush your opponent before he can build adequate defenses.  A good Halo Wars strategy will take advantage of the Marine’s “grenade” ability to destroy Turrets and the Flamethrower’s ability to counter opponent infantry.  A good Halo Wars strategy will ALWAYS take advantage of the Leader’s ability, in this case the MAC cannon, as well as the UNSC Healing ability and the Disruption Bomb. The goal of this Halo Wars strategy is to inflict an early blow to your opponent, so that he can never fully recover. 

USER SUBMITTED: Captain Cutter Elephant Rush

This strategy works well in many different scenarios. Start by sending your Warthog to scout your enemy and building a Supply Pad and Elephant. While scouting, keep building Supply Pads and move your Elephant near the enemy base, without exposing it to enemy scouts. If your Elephant is discovered, then your opponent will build Anti-Infantry Turrets and Flamethrowers or Jackals. Then start producing infantry with your Elephant following 1 of 3 strategies. 1. If your scout revealed that your enemy is building a large army of infantry, then focus on Flamethrowers. 2. If your scout revealed that your enemy is building heavy defenses (Turrets and Shield Generator), then focus on Marines to use their grenade ability. 3. If your opponent doesn't build an army or defense, and instead builds Supply Pads/Warehouse and Reactor/Temple Upgrades, then it really doesn't matter because you will rape him. Seriously though, you should build only Marines. If your strategy requires you to build Marines, then you should also build a Barracks to upgrade to New Blood. Once you have a nice little army, attack your enemy's army first, then his key buildings. It would be wise to save enough supplies for a MAC Cannon and/or Healing. Keep in mind, if supplies are scarce and you become desperate, then you should recycle your Reactor and/or Barracks so that you can produce more infantry. If your Rush fails, then switch to defense mode to avoid a counter-attack. This means that you should build another Elephant to put on defense and produce infantry. You may also want to build some Turrets. Then, switch to building some other type of unit, because your enemy will surely build Anti-Infantry units.

SUBMITTED BY: SpartanKilla

Professor Anders Warthog Rush Strategy:

To execute this Halo Wars strategy, your starting build order should be Supply Pad, Reactor, Supply Pad, upgrade Warthogs, Supply Pad, and Supply Pad.  While you are building the Supply Pads, a good Halo Wars strategy will require you to move your Warthogs to a discrete location, where they can regroup unharmed.  Once you have produced enough Warthogs, a good Halo Wars Strategy will require you to quickly Rush your opponent before he can build adequate defenses.  A good Halo Wars strategy will take advantage of the Warthogs “ram” ability to destroy opponent infantry.  A good Halo Wars strategy will ALWAYS take advantage of the Leader’s ability, in this case the Cryobomb, as well as the UNSC Healing ability and the Disruption Bomb. The goal of this Halo Wars strategy is to inflict an early blow to your opponent, so that he can never fully recover. 

USER SUBMITTED: Jackal/Hunter Rush

I use Forge for a Warthog Rush, not Anders.  Forge's Heavy Supply Pads will produce far more benefits to a Warthog Rush than Anders half-priced upgrades will.  I mean, Anders only saves 125 on Gunner upgrade and 250 on Grenadier upgrade.  Start by building 2 Heavy Supply Pads and a Reactor.  Produce another Warthog and 2 more Heavy Supply Pads.  Send you 1st Warthog to scout and gather supplies, and send all new Warthogs to gather supplies as well.  As soon as your Reactor is built, upgrade Warthogs to Gunner.  Meanwhile, keep producing Warthogs, gathering supplies, and scouting.  Then build 2 more Heavy Supply Pads, and upgrade to Grenadier.  Once you have at least 8 upgraded Warthogs, attack.  If you encounter a Covenant Leader, focus all of your firepower on him, while avoiding his Leader Power to drain his resources.  Keep in mind that your Warthogs can outrun the Cleansing Beam and Vortex.  Also, set your Global Rally Point to the enemy base and keep producing Warthogs.  Once you have killed the enemy army, attack his main base.  It's a good idea to save enough supplies for a Healing ability.  This strategy will fail against the Covenant if you forget to micro manage your Warthogs and you let them be destroyed by his Leader ability.

SUBMITTED BY: Anders, PhD

USER SUBMITTED: Marine/Flamethrower Rush

Build in this order: Supply Pad, Supply Pad, and Barracks. Send out your Warthog to gather supplies, for that is crucial. Train Marines and Flamethrowers in a ratio of 2:1. Build a Reactor ASAP and upgrade Supply Pads. While still training units, upgrade to New Blood and send your units to Rush. This has to be a quickly timed Rush, so don't dilly dally along with creating units. A sizable force is 7-8 Marines and 3-4 Flamethrowers. Don't forget to use MAC Blast as well.

SUBMITTED BY: PEGASUS vsRAMBO